_ _ ____ _ _ ___ ____ ____ ____ ___ ____ ____ ___ _ _ ___ |_/ |___ \_/ |__] | | |__| |__/ | \ [__ |___ | | | |__] | \_ |___ | |__] |__| | | | \ |__/ ___] |___ | |__| | by Shawn Hargreaves The Allegro keyboard module contains a default set of mapping tables for the US keyboard layout. Other keyboard types are supported by loading an alternate set of mappings from an external configuration file (either a separate file or a member object in keyboard.dat), which is specified by setting the "keyboard=" parameter in allegro.cfg. The end user should simply be able to place a copy of keyboard.dat into the same directory as their program, and then select whichever of the preset layouts they would like to use. If there is no mapping table for your keyboard type, though, you will have to use this program to create one. Having done so, please send me a copy so I can include it in future versions of Allegro! When you load the keyconf utility, the standard US mappings will be selected. If you want to start from one of the other layouts, use the grabber to export the mapping you want from keyboard.dat into a .cfg file, and then load this file into keyconf. There are several mapping tables, listing what Unicode characters correspond to each hardware scancode for various states of the ctrl/shift/alt keys. Select each table in turn from the Edit menu, double-click on the key that you want to alter, and then select the Unicode character that it should be mapped onto. The top half of the character selection screen lists characters from the current page (low byte of the 16 bit Unicode value), while the bottom half allows you to switch to a different page (high byte of the 16 bit Unicode value). If you map a key to 0xFFFF, the current shift state will be used in place of any fixed character code, which is useful for things like the arrows and function keys. Press ESC to quit back to the previous screen without altering the character. The different mapping tables are: Normal The regular set of ASCII characters for use when no modifier keys are pressed. This table must be set correctly! Capslock Uppercase ASCII characters for use when the capslock function is engaged. This table must be set correctly! Shifted Uppercase ASCII characters and alternate versions of the numeric and punctuation keys, for use when the shift key is held down. This table must be set correctly! Control Control codes, for use when the control key is held down. This should contain the numeric indexes of the ASCII keys, eg. A=1, B=2, C=3, etc. You will not normally need to edit this table, unless some of the alphabetic characters have been mapped onto different keys. Alt-GR Alternate ASCII codes for use when the Alt-GR key is held down. Any keys that don't behave specially in this context should be mapped to zero. Accent* Lists of accented ASCII characters. There are four accent escape keys, which can be selected from the Misc menu (set them to zero if your layout has no accent keys). Each of the accent keys has an activator flags, which determines, what additional key must be pressed with the accent key to enable the accent. The activator key value can be 0, which means, that no other key has to be pressed; it can be 1 for SHIFT, 2 for CONTROL or 3 for ALT. The difference from the previous version of Allegro is, that you can use one key for two accents or for one accent and a normal ASCII (UNICODE) character, or one key for all four accents, or whatever you want. This gives a total of four different accents, which are applied on top of whatever character is pressed immediately after the accent. These eight tables list the mapping codes for all accent keys in normal (lowercase letter typed after the accent) and caps (uppercase letter typed after the accent) forms. Any characters that don't support the accent should be mapped onto zero. When everything is working properly, save your new layout into a .cfg file. To use the new mapping, set the "keyboard=" parameter in allegro.cfg to the name of this .cfg file (just the basename is enough, without the .cfg extension). You can also use the grabber to add your new layout to the keyboard.dat file, after which you will be able to delete the original file (Allegro will automatically look in keyboard.dat if it doesn't find the mapping in a separate file). Then fire up your favourite email program, and send me a copy of the new layout... If you create a keyconf.dat file containing an object named BASE_FONT, the keyconf program will use that instead of the default font. This can be useful when making a key mapping for character sets that aren't included in the default font.